
16 Okt 2026App 2121510
Tenebris Somnia
New Blood Interactive
Rejelea bei ya duka¥72
Jumla ya ukaguzi567
Wachezaji walioangaliwa mwisho855

Data haitoshi kukadiria
Data haitoshi kukadiria
Data haitoshi kukadiria
| Eneo | Sarafu | Bei ya sasa | Bei ya kawaida | Hali ya data |
|---|---|---|---|---|
| Uchina | CNY | CN¥ 69.30 | CN¥ 77.00 | Imepatikana |
| Marekani | USD | $ 17.99 | $ 19.99 | Imepatikana |
| Ujerumani | EUR | € 18.44 | € 20.49 | Imepatikana |
| Japani | JPY | JP¥ 2,340 | JP¥ 2,600 | Imepatikana |
| Ufalme wa Muungano | GBP | £ 15.97 | £ 17.75 | Imepatikana |
Not enough recorded history
| Mchezo | Jumla ya ukaguzi | Wachezaji walioangaliwa mwisho | Makadirio ya jumla ya nakala zilizouzwa |
|---|---|---|---|
| Yume Tenshi | 4 | — | — |
| FOTBackrooms | 3 | — | — |
| MIU | 3 | — | — |
| Cliax Codec | 2 | — | — |
| Abyzou Rituals: The Manson Case | 2 | — | — |
| Evard The Hermit: Through Fears | 0 | — | — |
| Operation MAGNO | 0 | — | — |
At the time of writing, the game has a 100% positive review score with 43 total reviews.
Something about them seems off.
There are several large issues present,[h1]立体几何苦手最严厉的父亲—《THANKS, LIGHT.》游玩体验[/h1]
围绕光学投射与空间维度转换机制《THANKS, LIGHT.》设计了一套以视觉角度为核心的解密游戏。全作囊括三大章节、六十余个主线箱庭关卡以及超过六小时的单人探索流程,核心交互聚焦于利用手电筒光源将二维平面剪影实体化为三维立体模型,At the time of writing, the game has a 100% positive review score with 43 total reviews.
Something about them seems off.
There are several large issues present,[h1]立体几何苦手最严厉的父亲—《THANKS, LIGHT.》游玩体验[/h1]
围绕光学投射与空间维度转换机制《THANKS, LIGHT.》设计了一套以视觉角度为核心的解密游戏。全作囊括三大章节、六十余个主线箱庭关卡以及超过六小时的单人探索流程,核心交互聚焦于利用手电筒光源将二维平面剪影实体化为三维立体模型,I had a great time with the demo, so I bought the game as soon as it was released and have completed Stage 1. Compared to the demo, there are more chapters and [h1]立体几何苦手最严厉的父亲—《THANKS, LIGHT.》游玩体验[/h1]
围绕光学投射与空间维度转换机制《THANKS, LIGHT.》设计了一套以视觉角度为核心的解密游戏。全作囊括三大章节、六十余个主线箱庭关卡以及超过六小时的单人探索流程,核心交互聚焦于利用手电筒光源将二维平面剪影实体化为三维立体模型,[h1]立体几何苦手最严厉的父亲—《THANKS, LIGHT.》游玩体验[/h1]
围绕光学投射与空间维度转换机制《THANKS, LIGHT.》设计了一套以视觉角度为核心的解密游戏。全作囊括三大章节、六十余个主线箱庭关卡以及超过六小时的单人探索流程,核心交互聚焦于利用手电筒光源将二维平面剪影实体化为三维立体模型,BUG非常多,特别是3-21 许多方块莫名其妙消失,重置按钮失去作用,许多情况下正常通关路径是无法通关的,需要一切机缘巧合才能让小球进入终点,好不容易通过蹭平台边缘运气好弹射过关后,下一关的需要放大的长板极容易被卡入墙壁外,只能重置却要回到3-21重新开始 简直折磨 折磨 折磨!但还是值得一玩的처음엔 뭐지? 싶었는데 하면 할수록 흥미롭네요. 기본적인 룰은 꽤나 신선하고 간단한데 거기서 파생되는 기믹들이 상당히 흥미롭습니다 퍼즐류를 깊게 즐기는 편은 아니라 좀 걱정됐는데 힌트도 있어서 부담없이 즐길 수 있습니다 요즘 아무 생각 없이 즐기는 딸깍 게임류에 지친 편이었는데 간만에
玩過The witness、view finder、兩代傳送門的我覺得這款又是另一種新的體驗,但有點3D暈。作者藏東西讓我每關都先跑遍周圍才開始解謎哈哈
100분이 1분같이 느껴질 정도로 재밌음. 이상.
No recorded changes yet

New Blood Interactive

Annapurna Interactive

Kajter Games

Glycine

Kooky Studios

AleksandrGlock